Episode #16

Barrett Ames (CTO, REK)

In this episode of Just Gonna Send It, Jim Belosic sits down with Barrett Ames, robotics engineer, former NASA researcher, and CTO of REK, a humanoid robot fighting league inspired by Real Steel. Barrett shares his journey from building robots as a kid to working on NASA’s Valkyrie and Robonaut projects, launching startups, and helping shape the future of humanoid robotics.

The conversation covers hard tech, failed startups, AI, robot combat, and why competition and destruction might be the fastest way to accelerate innovation.

Episode Overview

In this episode of Just Gonna Send It, Jim Belosic sits down with Barrett Ames, robotics engineer, startup founder, and CTO of REK, a company turning humanoid robot fighting into a real sport. From childhood invention notebooks and robot camps to NASA, AI research, and startup life, Barrett’s path is a deep dive into what happens when curiosity, engineering, and relentless experimentation collide.

Learning through robotics competitions

Barrett’s interest in robotics started early. Growing up in suburban Phoenix, he was constantly sketching inventions, building things, and looking for ways to channel his curiosity into something tangible. Robot camps, FIRST Robotics, and hands-on experimentation gave him an early foundation in engineering and problem solving. High school robotics became a major turning point. Barrett talks about how FIRST Robotics exposed him to teamwork, systems thinking, and building under pressure. It also reinforced an important mindset that would follow him throughout his career: the best way to learn is by making things and solving real problems.

Cornell and building a custom path

At Cornell, Barrett designed his own interdisciplinary robotics-focused curriculum before formal robotics programs really existed. Combining mechanical engineering, AI, software, and fabrication, he built a broad technical foundation while surrounding himself with ambitious people pushing the limits of what robotics could become.

The first startup and learning hard lessons

Right after college, Barrett jumped into his first startup building anti-piracy drones designed to protect cargo ships from ocean pirates. The project landed a major sale, but Barrett quickly learned the importance of clear agreements and ownership after realizing the partnership structure was not what he thought it was. It became an early lesson in startups, business, and protecting yourself.

NASA and the DARPA Robotics Challenge

That experience helped land Barrett at NASA, where he worked on Valkyrie, NASA’s humanoid robot developed for the DARPA Robotics Challenge after the Fukushima nuclear disaster exposed major failures in robotics. The goal was simple but critical: build robots capable of operating in dangerous environments where humans should not have to risk their lives.

Barrett shares what it was like working on cutting-edge humanoid robotics inside NASA, helping develop systems capable of navigating complex environments and performing real-world tasks under extreme conditions.

Robonaut and robotics in space

After Valkyrie, Barrett worked on Robonaut 2, NASA’s humanoid robot designed for the International Space Station. The project explored how robots could eventually assist astronauts with repetitive and dangerous tasks, both inside and outside the station, reducing workload and improving safety in space operations.

Why he pursued a PhD in AI and robotics

Wanting a deeper understanding of the math and reasoning behind intelligent systems, Barrett pursued a PhD at Duke focused on AI and robotics. His work centered around helping robots interpret human instructions and connect abstract commands to real-world actions, problems that have become increasingly relevant with the rise of large language models.

Building BotBuilt

During his PhD, Barrett and his wife bought and renovated a fixer-upper, which sparked the idea for BotBuilt. While staring at unfinished framing and repetitive construction patterns, he realized robotics could dramatically improve home building. BotBuilt focused on automating home construction and solving inefficiencies in the housing industry. Along the way, the company uncovered an unexpected reality: many construction plans are far less precise than they appear, forcing builders to rely heavily on experience and interpretation. That insight shifted the company toward software systems capable of automatically generating accurate material estimates and build plans from architectural drawings.

From serious robotics to robot fighting

After exiting BotBuilt, Barrett turned toward something more unconventional: REK. Inspired by the entertainment potential of humanoid robots and the psychology behind competition, REK combines robotics, live events, and combat sports into a platform where humans pilot fighting humanoid robots inside an arena. Unlike human fighting sports, robot fighting creates excitement without the same discomfort around physical injury, opening the door to a completely new form of entertainment.

Why robot fighting matters

Beyond entertainment, Barrett sees REK as a catalyst for robotics development and manufacturing. Competitive pressure forces rapid iteration, stronger hardware, faster learning cycles, and better systems. Much like Formula 1 accelerated automotive engineering, REK aims to push humanoid robotics forward by creating an environment where robots are constantly tested, broken, and improved.

Key Takeaways

  • Curiosity compounds. Early experimentation builds long-term advantage.
  • Build real things. Hands-on projects teach faster than theory alone.
  • Surround yourself with ambitious people. Great environments accelerate growth.
  • Protect yourself in business. Clear agreements matter from day one.
  • Hard problems are worth pursuing. Big breakthroughs come from difficult work.
  • Robotics is becoming entertainment. Competition accelerates innovation.
  • Do not quit too early. Most breakthroughs happen after frustration.

In this episode of Just Gonna Send It, Jim Belosic sits down with Barrett Ames, robotics engineer, startup founder, former NASA researcher, and CTO of REK, a humanoid robot fighting league inspired by Real Steel. Barrett shares his journey from building robots as a kid to working on NASA’s Valkyrie and Robonaut 2 projects, earning a PhD in AI and robotics at Duke, and launching startups focused on construction automation and entertainment robotics.

The conversation explores the realities of building hard tech, lessons learned from failed startups, the future of humanoid robots, and why competition and destruction might actually accelerate innovation. From DARPA challenges and space robotics to robot MMA fights in San Francisco, this episode is packed with stories about curiosity, risk taking, and learning through building.

More Episodes

Just Gonna Send It Podcast. Jim Belosic and Brian Wolf

Brian Wolf (VP of Operations, SendCutSend)

Just Gonna Send It Podcast with Jim Belosic and Guest Bryce Sills (Director of Sales, SendCutSend)

Bryce Sills (Director of Sales, SendCutSend)

Just Gonna Send It Podcast with Jim Belosic and Guest Cameron Schiller (CEO/Founder, Rangeview)

Cameron Schiller (CEO/Founder, Rangeview)

Just Gonna Send It Podcast. Jim Belosic interviews Devin Espin, (Engineering Specialist, SendCutSend)

Devin Espin (Engineering Specialist, SendCutSend)