This series was filmed and edited by Keaton Bowlby
In the final lesson of chapter 3, Jake explains how different types of machines impact your CAD designs and what each is capable of. Building on the “material + machine = reality” concept, this lesson focuses on the second half of that equation, the machines that actually bring your parts to life.
The lesson also covers how machine capabilities limit or expand your design options, for example, partial-depth features can’t be made on 2-axis machines, and the maximum part size depends on the machine’s working envelope. Jake wraps up by pointing to SendCutSend’s online process guidelines, which list current capabilities for each cutting method.
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